(EN) Quick thoughts on WUP mini expac cards

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Lucille, Keeper of Relics 5/4/4 -> 5/4/4 - Portal

Fanfare: Put a Spinaria & Lucille, Keepers into your deck.
When an allied Artifact card comes into play, gain the ability to evolve for 0 evolution points.

Evolve: Summon a Radiant Artifact.

 

Spinaria & Lucille, Keepers 3/3/3 -> 3/6/6 - Artifact

When this follower comes into play, if at least 6 allied Artifact cards with different names have been destroyed this match, evolve this follower.
Can't be evolved using evolution points. (Can be evolved using card effects.)

Evolve

Strike: Deal 6 damage to all enemy followers, then remove this effect.

  • Very strong card from an even board state or an advantage state (Extremely strong goint 1st)
  • Strong past turn 5 with an extra 1 or 2 cost amulet for free evolve
  • Enables Modesty Accelerate
  • Can't evo over much going 2nd

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Filene, Absolute Zero 3/1/3 -> 3/3/5 - Dragon

Fanfare: Deal 1 damage to all enemy followers. Put a Whitefrost Whisper into your hand.

Evolve: Put a Whitefrost Whisper into your hand and change its cost to 1.

  • High value card with evo
  • Poor turn 4 going 2nd without ramp
  • 1dmg strong against Portal, Sword early game, doesn't require evolve
  • Whitefrost Whisper strong synergy with Discard

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Runie, Resolute Diviner 2/1/2 -> 2/3/4 - Rune

Fanfare: Spellboost the cards in your hand 1 time. If this card has been Spellboosted at least 1 time, draw a card. Then, if it has been at least 4 times, deal 3 damage to a random enemy follower. Then, if it has been at least 7 times, deal 3 damage to the enemy leader and restore 3 defense to your leader. Then, if it has been at least 10 times, put 3 Runie, Resolute Diviners into your hand.

  • 1/2 Conjure Golem with tons of upside
  • Worth at 1-4 spellboost
  • 10 spellboost effect can easily become downside

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Archangel of Evocation 5/3/5 -> 5/5/7 - Neutral

Ward.
Fanfare: Add 1 to the cost of all non-follower cards in your opponent's hand until the start of your next turn.

Evolve: Increase your leader's maximum defense by 5. Restore 5 defense to your leader.

  • Anti-synergy with Zelgenea
  • Relatively poor statline but with ward, underwhelming without evolve
  • Decent fanfare against very specific on-curve cards and combos
  • Requires evo to increase health

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Lazuli, Gateway Homunculus 2/2/2 -> 2/4/4 - Portal

Ward.
Fanfare: Enhance (9) - Randomly put 1 of the highest-cost Portalcraft followers from your deck into play. Activate its Fanfare effects (excluding Choose and targeted effects).

Evolve: Give an ally the following effect - The next time this ally takes damage, reduce that damage to 0.

  • Evo effect ambiguous whether it can target itself
  • Strong late game protecting leader from OTK and/or summoning Vertex Colony
  • Underwhelming as 2/2/2 ward without evolve effect, but still relevant

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Life Banquet - Spell - Forest

Draw 2 cards.
If at least 2 other cards were played this turn, summon a Furious Mountain Deity. Then, if at least 8 other cards were played this turn, summon 2 Deepwood Anomalies.

  • Summoning Deepwood Anomalies relatively difficult but not necessarily weak
  • Summoning Mountain Deity usually insignificant in non-board deck like Roach
  • Good value on paper

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Alyaska, War Hawker 4/4/4 -> 4/6/6 - Commander -  Sword

Reduce damage from effects to 0.
When an allied Officer follower comes into play, gain the ability to evolve for 0 evolution points.

Evolve: Put an Exterminus Weapon into your hand and subtract X from its cost. X equals the number of times that allied followers have evolved this match.
Reduce damage from effects to 0.

Exterminus Weapon 8/6/6 -> 8/8/8 Commander

Fanfare: Destroy 2 enemy followers.
Last Words: Deal 4 damage to the enemy leader.

  • Annoying follower against classes that struggle to clear followers without effect damage like Rune
  • Relatively easy to clear with Portal, the presumed tier 1 deck
  • Free evolve later in the game

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Temple of Heresy - Amulet - Haven

Countdown (9)
At the start of your turn, if you have more evolution points than your opponent, subtract 1 from this amulet's Countdown. (You have 0 evolution points on turns you are unable to evolve.)
Last Words: Randomly put a Prince of Darkness or Prince of Cocytus into your hand and change its cost to 1.

  • Requires 2 countdown accelerators even with t1 Temple
  • Weak drawn past turn 3 or 4
  • Very low investment of 1 pp for amulet and then Satan

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Baal 3/3/3 -> 3/5/5 - Blood

Fusion: Bloodcraft followers that originally cost 3 play points or less
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Fanfare: If this card is fused with at least 3 cards, draw cards until there are 6 cards in your hand. Then, if this card is fused with at least 6 cards, deal 6 damage to all enemy followers.

  • Strong with Ravenous Corruption
  • Requires smaller hand for higher value
  • Tight requirments for Fusion ex: cannot fuse Naterran Great Trees

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Nephthys, Goddess of Amenta 6/5/5 -> 6/7/7 - Shadow

Fanfare: Put 2 random followers of different costs (excluding Nephthys, Goddess of Amenta) from your deck into play and destroy them.
Enhance (10): Then, if allied followers that originally cost 1, 2, 3, 4, 5, 6, 7, 8, 9, and 10 play points have been destroyed, win the match.

  • Deck size -2, shadows +3~
  • High value with summons like Conquering Dreadlord, He Who Once Rocked, Hades, Arcus, Milteo
  • High variance
  • Most likely puts out completely random follower, removes same costs from potential pool then gets 2nd random follower (Likely to summon 2 or 3 cost) 

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Eternal Whale 6/5/7 -> 6/7/9 Dragon

Ward.
When this follower comes into play, deal 2 damage to the enemy leader.
When this follower leaves play, put four 1-play point Eternal Whales into your deck. (Transformation doesn't count as leaving play.)

  • Requires destruction to add extra whales to deck
  • Infinite? Won't deck out with discard
  • Very high statline without evolve, hard to remove without hard removal
  • Can be very strong against decks that need to deal damage to the opponent with follower damage

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Ra, Radiance Incarnate 5/5/5 -> 5/7/7 - Haven

Ward.
Fanfare: Give your leader the following effect - At the end of your turn, deal X damage to the enemy leader. X equals your current turn number minus 5 (no damage is dealt if X is less than 0). (This effect is not stackable and lasts for the rest of the match.)

  • Enables concede game plan
  • Haven can stall game with heals, Yukari, Zelgenea, Lorena, Kel
  • Leader effect stays active with Satan deck
  • Ward synergizes with effect
  • Effect doesn't require evolve (play without evo -> Kel clear)

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Nightscreech - Spell - Blood

Summon a Forest Bat.
If Wrath is active for you, evolve it and draw 1 card. Otherwise, deal 1 damage to your leader.

  • 1pp evo very strong with Wrath active
  • Unplayable without other wrath cards

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Aerin, Forever Brilliant 3/1/5 -> 3/3/7 - Forest

Once on each of your turns, when you play a card using its Accelerate effect, restore 2 defense to your leader and recover 1 evolution point.

Evolve: Put a random follower with Accelerate from your deck into your hand.

  • 3 cost to have similar effect to Soothing Spell, but puts body on board
  • Not strong as an evolve card
  • Self contained decent follower that can clear without using up evolve.
  • Somewhat of a priority to remove, but not significant without other board pressure

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Ilmisuna, Discord Hawker 2/2/2 -> 2/4/4 - Sword

Fanfare: Rally (15) - Recover 1 evolution point.

Evolve: Deal X damage to an enemy follower. X equals the number of allied followers in play.

  • Rally 15 very late
  • Rally effect does not win game
  • Underwhelming evolve effect
  • No upside without evolve
  • Awful anti-synergy with Amelia and Alyaska (Can't evolve twice in one turn)

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Forced Resurrection - Spell - Shadow

Destroy a follower.
Both players perform Reanimate (3).

  • Removal that sucks in disadvantage state and conditional in neutral/advantage state

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Alchemical Craftschief 8/4/4 ->8/6/6 - Rune

Accelerate (2): Summon an Earth Essence. Put a 7-play point Alchemical Craftschief (without Accelerate) into your hand and subtract X from its cost. X equals the number of allied Earth Sigil amulets in play.
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Ward.
Fanfare: Deal 4 damage to an enemy.

  • Best case 5-6 cost total
  • Damage too low to use as a finisher
  • Too expensive and little upside to fit in before Dirt finisher